com.unity.localization 1.5.7
Source docsNotes: processedReleased August 7, 2025
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔧 Bug Fixes
- `GameObjectLocalizer.ApplyLocaleVariant` will now throw an exception if a null locale is passed in.
- Changed TrackChanges so it doesn't stay enabled when the editor is restarted.
- Fixed a bug where a change update could cause the GameObject localizer to RequestUpdate before it had a valid locale. (LOC-1231)
- Fixed Android building throwing a `DirectoryNotFoundException` when using adaptive icons. (LOC-1235)
- Fixed plurals using the wrong formatter when the locale was using a custom formatter. Locale now implements `IFormatProvider` and will now be passed into the Smart String formatting Info as the `Provider`. (LOC-1224)
- Fixed TreeView obsolete warnings in 6.2 and above.
- Fixed unmodified assets being marked dirty when reimporting Localization Addressable Group. (LOC-1221)
- Support has been added for localizing the app name on macOS, tvOS and visionOS. The system will use the same values that have been configured for iOS. (LOC-1219)
