com.unity.logging 1.1.0-exp.1
Source docsNotes: processedReleased September 20, 2023
Unity Compatibility
Minimum Unity: 2022.3 (0f1)
Package Dependencies
- com.unity.burst (1.8.8)
- com.unity.collections (2.3.0-exp.1)
✨ Features
- When using `RedirectUnityLogs`, native logs (logs emitted from C++ code in Unity) will now also be redirected. Note that this is only available in player builds as a current limitation prevents this redirection from working in the editor. Redirection of logs emitted by C# code remains supported both in player builds and in the editor, however.
🔧 Bug Fixes
- Under stress, it was possible to drop a log message.
- Allow empty strings in logging messages
- Performance issue with `LogControllerWrapper.GetLogControllerIndexUnderLockNoThrow` when creating many worlds.
- Log sinks forwarded to UnityDebugLogSink will now no longer extract erroneous stacktraces from UnityDebugLogSink.cs. While it does not correctly forward stacktraces (if enabled), it at least doesn't report incorrect ones.
- Fixed an issue where OutputTemplate is ignored when logging into UnityEditorConsole.
