com.unity.logging 1.1.0-exp.1

com.unity.logging

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Notes: processedReleased September 20, 2023

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Unity Compatibility

Minimum Unity: 2022.3 (0f1)

Package Dependencies

Features

  • When using `RedirectUnityLogs`, native logs (logs emitted from C++ code in Unity) will now also be redirected. Note that this is only available in player builds as a current limitation prevents this redirection from working in the editor. Redirection of logs emitted by C# code remains supported both in player builds and in the editor, however.

🔧 Bug Fixes

  • Under stress, it was possible to drop a log message.
  • Allow empty strings in logging messages
  • Performance issue with `LogControllerWrapper.GetLogControllerIndexUnderLockNoThrow` when creating many worlds.
  • Log sinks forwarded to UnityDebugLogSink will now no longer extract erroneous stacktraces from UnityDebugLogSink.cs. While it does not correctly forward stacktraces (if enabled), it at least doesn't report incorrect ones.
  • Fixed an issue where OutputTemplate is ignored when logging into UnityEditorConsole.