com.unity.multiplayer.playmode 1.3.0-pre.3
com.unity.multiplayer.playmode
Source docsNotes: processedReleased September 20, 2024
Unity Compatibility
Minimum Unity: 6000.0 (20f1)
Package Dependencies
📈 Improvements
- Replaced the **Original Name** property in the **Remote Instances** > **Advance Configuration** section with the **Identifier** property. The **Identifier** string field produces a unique name for the Multiplay Build, Build Configuration, and Fleet. This name is in the form `CreatedFromTheUnityEditor-[identifier]-[username]`.
✨ Features
- Added stream logs to main editor option for additional editor instances
- Fixed streaming logs from local instances stopping when domain reloads are enabled
- Added percentage progress to the Playmode Status Window for the Preparing, Deploying, and Launching stages
🔧 Bug Fixes
- Removed compilation warnings "This async method lacks 'await' operators and will run synchronously"
- Fixed streaming logs from remote instances not working.
- Fixed code changes not consistently syncing properly between the main editor and the clone when using Rider
- Fixed the asset out of sync error caused by the clone not starting in the correct build target
