com.unity.multiplayer.playmode 1.3.0-pre.3

com.unity.multiplayer.playmode

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Notes: processedReleased September 20, 2024

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Unity Compatibility

Minimum Unity: 6000.0 (20f1)

📈 Improvements

  • Replaced the **Original Name** property in the **Remote Instances** > **Advance Configuration** section with the **Identifier** property. The **Identifier** string field produces a unique name for the Multiplay Build, Build Configuration, and Fleet. This name is in the form `CreatedFromTheUnityEditor-[identifier]-[username]`.

Features

  • Added stream logs to main editor option for additional editor instances
  • Fixed streaming logs from local instances stopping when domain reloads are enabled
  • Added percentage progress to the Playmode Status Window for the Preparing, Deploying, and Launching stages

🔧 Bug Fixes

  • Removed compilation warnings "This async method lacks 'await' operators and will run synchronously"
  • Fixed streaming logs from remote instances not working.
  • Fixed code changes not consistently syncing properly between the main editor and the clone when using Rider
  • Fixed the asset out of sync error caused by the clone not starting in the correct build target