com.unity.physics 0.3.1-preview

com.unity.physics

Notes: processedReleased March 19, 2020

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2019.3 (0f1)

🔄 Changes

  • Dependencies
  • - Updated Burst from `1.3.0-preview.3` to `1.3.0-preview.7`
  • Run-Time API
  • - The following properties are added to `IQueryResult` interface:
  • - `RigidBodyIndex`
  • - `ColliderKey`
  • - `Entity`
  • - `ICollector.AddHit()` now has all the information ready to perform custom logic, instead of waiting for TransformNewHits().
  • - Removed `Transform()` from `IQueryResult` interface and from all its implementations.
  • - Removed both `TransformNewHits()` methods from `ICollector` interface and from all its implementations. All the information is now ready in `ICollector.AddHit()`.
  • Authoring/Conversion API
  • Run-Time Behavior
  • Authoring/Conversion Behavior

🔧 Bug Fixes

  • Setting `Collider.Filter` now increments the header version so that the simulation backends can recognise the change.
  • Asking for collision/trigger events in scenes with no dynamic bodies no longer throws errors.
  • Updated to new version of Burst, which fixes a regression that caused `ConvexCollider.Create()` to produce hulls with a very small bevel radius.
  • DOTS Run-time failures due to multiple inheritance of jobs have now been fixed.
  • Changed `Math.IsNormalized` to use a larger tolerance when comparing float3 length.

⚠️ Known Issues