com.unity.physics 0.3.2-preview

com.unity.physics

Notes: processedReleased April 16, 2020

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2019.3 (0f1)

🔄 Changes

  • Dependencies
  • - Updated Collections from `0.5.2-preview.8` to `0.7.1-preview.3`
  • - Updated Entities from `0.6.0-preview.24` to `0.9.0-preview.6`
  • - Updated Jobs from `0.2.5-preview.20` to `0.2.8-preview.3`
  • Run-Time Behavior
  • - In order to test gameplay end to end determinism users should:
  • - Navigate to UnityPhysicsEndToEndDeterminismTest.cs (and HavokPhysicsEndToEndDeterminsmTest.cs if using HavokPhysics)
  • - Remove #if !UNITY\_EDITOR guards around [TestFixture] and [UnityTest] attributes (alternatively, users can run the tests
  • in standalone mode without the need to remove #ifs)
  • - Add scene that needs to be tested (File -> Build Settings -> Add Open Scenes)
  • - Make sure that synchronous burst is enabled
  • - Run the test in Test Runner
  • Authoring/Conversion Behavior
  • - Compound conversion system is now deterministic between runs.

🔧 Bug Fixes

  • Volume of dynamic meshes is now being approximated with the volume of the mesh AABB, as opposed to previously being set to 0.
  • Fixed regression causing newly added `PhysicsShapeAuthoring` components to initialize with a bevel radius of 0.

⚠️ Known Issues