com.unity.physics 0.3.2-preview
Notes: processedReleased April 16, 2020
Unity Compatibility
Minimum Unity: 2019.3 (0f1)
Package Dependencies
- com.unity.burst (1.3.0-preview.7)
- com.unity.collections (0.7.1-preview.3)
- com.unity.entities (0.9.0-preview.6)
- com.unity.jobs (0.2.8-preview.3)
- com.unity.mathematics (1.1.0)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.test-framework (1.1.11)
- com.unity.test-framework.performance (1.3.3-preview)
🔄 Changes
- Dependencies
- - Updated Collections from `0.5.2-preview.8` to `0.7.1-preview.3`
- - Updated Entities from `0.6.0-preview.24` to `0.9.0-preview.6`
- - Updated Jobs from `0.2.5-preview.20` to `0.2.8-preview.3`
- Run-Time Behavior
- - In order to test gameplay end to end determinism users should:
- - Navigate to UnityPhysicsEndToEndDeterminismTest.cs (and HavokPhysicsEndToEndDeterminsmTest.cs if using HavokPhysics)
- - Remove #if !UNITY\_EDITOR guards around [TestFixture] and [UnityTest] attributes (alternatively, users can run the tests
- in standalone mode without the need to remove #ifs)
- - Add scene that needs to be tested (File -> Build Settings -> Add Open Scenes)
- - Make sure that synchronous burst is enabled
- - Run the test in Test Runner
- Authoring/Conversion Behavior
- - Compound conversion system is now deterministic between runs.
🔧 Bug Fixes
- Volume of dynamic meshes is now being approximated with the volume of the mesh AABB, as opposed to previously being set to 0.
- Fixed regression causing newly added `PhysicsShapeAuthoring` components to initialize with a bevel radius of 0.
