com.unity.polyspatial 2.1.2
Source docsNotes: processedReleased December 2, 2024
Unity Compatibility
Minimum Unity: 6000.0 (22f1)
Package Dependencies
- com.unity.collections (2.4.3)
- com.unity.ext.flatsharp (1.1.1)
- com.unity.inputsystem (1.10.0)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.video (1.0.0)
- com.unity.nuget.newtonsoft-json (3.2.1)
- com.unity.shadergraph (17.0.3)
- com.unity.textmeshpro (3.0.7)
- com.unity.ugui (2.0.0)
- com.unity.xr.core-utils (2.3.0)
✨ Features
- Added limited support for the `Allow Material Override` setting in shader graphs.
- Added support for the `Cast Shadows` setting in `Universal` shader graph targets.
- Added `PolySpatial Lighting Data Extension`, which provides a more user-friendly (than `PolySpatial Lighting Node`) way to include PolySpatial lighting behavior.
📈 Improvements
- Removed Android exclustion from asmdef files.
- In the WindowStateChanged event, OutputDimensions now reflects the actual size of the volume in visionOS, and ContentDimensions reflects the actual content scale with respect to Unity.
- Improve performance of scenes with many disabled skinned mesh renderers.
- Improved performance around PolySpatialSetting ExtraDebugInformation - it should have better performance in scenes with many disabled objects and with objects that are modified frequently.
- ### Deprecated
⚡ API Changes
🔧 Bug Fixes
- Disable polyspatial in boot config for Android.
- Fixed errors/warnings that occured when reentering play mode without reloading domain.
- Fixed an error that occurred when deactivating and reactivating a GameObject containing a SkinnedMeshRenderer with blend shapes.
- Fixed bakeToMesh/bakeToTexture billboarded particle systems not facing camera when rendered within a rotated volume camera.
- Fixed issue where a single pinch could control both SpatialPointerDevice input devices.
- Fixed a bug with the Mixed Reality samples scene that could disable hand joints while running over Play To Device and then never turn them back on again.
- ### Security
