com.unity.polyspatial 2.1.2

com.unity.polyspatial

Source docs
Notes: processedReleased December 2, 2024

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 6000.0 (22f1)

Package Dependencies

Features

  • Added limited support for the `Allow Material Override` setting in shader graphs.
  • Added support for the `Cast Shadows` setting in `Universal` shader graph targets.
  • Added `PolySpatial Lighting Data Extension`, which provides a more user-friendly (than `PolySpatial Lighting Node`) way to include PolySpatial lighting behavior.

📈 Improvements

  • Removed Android exclustion from asmdef files.
  • In the WindowStateChanged event, OutputDimensions now reflects the actual size of the volume in visionOS, and ContentDimensions reflects the actual content scale with respect to Unity.
  • Improve performance of scenes with many disabled skinned mesh renderers.
  • Improved performance around PolySpatialSetting ExtraDebugInformation - it should have better performance in scenes with many disabled objects and with objects that are modified frequently.
  • ### Deprecated

API Changes

    🔧 Bug Fixes

    • Disable polyspatial in boot config for Android.
    • Fixed errors/warnings that occured when reentering play mode without reloading domain.
    • Fixed an error that occurred when deactivating and reactivating a GameObject containing a SkinnedMeshRenderer with blend shapes.
    • Fixed bakeToMesh/bakeToTexture billboarded particle systems not facing camera when rendered within a rotated volume camera.
    • Fixed issue where a single pinch could control both SpatialPointerDevice input devices.
    • Fixed a bug with the Mixed Reality samples scene that could disable hand joints while running over Play To Device and then never turn them back on again.
    • ### Security