com.unity.probuilder 6.0.5
Source docsNotes: processedReleased March 20, 2025
Unity Compatibility
Minimum Unity: 6000.0
Package Dependencies
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.settings-manager (1.0.3)
- com.unity.shadergraph (17.0.3)
🔄 Changes
- Improved DrawShape tool performance when you place the first vertex.
🔧 Bug Fixes
- Fixed a bug where undoing a PolyShape creation then redoing it did not restore the PolyShape.
- Fixed a bug where you could progress to the Edit Height stage of the Polyshape creation tool without forming a base polygon with at least three points.
- Fixed a bug where shapes created by pressing Enter or Space using the Polyshape creation tool were not selectable or added to the scene hierarchy.
- [PBLD-213] Fixed a bug where selection changes made while the PolyShape creation tool was active were being reverted.
- [PBLD-192] Fixed a bug where vertices were not able to snap on other vertices from the same mesh.
- [PBLD-189] Fixed a bug where using the auto-stitch functionality of the UV Editor would not work properly on MacOS.
- [PBLD-187] Fixed a bug where the object size was incorrect when using the DrawShape tool on angled surfaces.
- [PBLD-180] Fixed a bug in the Material Editor where an exception was thrown because it attempted to retrieve `MenuItem` shortcuts before the main menu was fully loaded.
- [PBLD-210] Fixed a bug where Undo was not working correctly with the Polyshape creation tool.
- [PBLD-196] Fixed a bug where the Polyshape creation tool was not working with an orthographic camera.
- [STO-3429] Fixed a bug where increment snapping was ignored when drawing ProBuilder shapes.
- [STO-3432] Fixed a bug where the Polyshape creation tool was not placing the first point on a custom grids correctly.
- [PBLD-183] Fixed a bug where the **Extrude by** setting of the **Extrude Faces** action was always set to **Individual Faces**.
- [STO-3442] Fixed a bug where hover-highlighted elements are not always selected.
- [PBLD-208] Fixed an issue "Apply Quick Material" shortcut would always be present in the Shortcut Helper Bar.
- [PBLD-202] Fixed an issue where creating ProBuilder shapes using the Hierarchy menu would not result in procedurally editable `ProBuilderShape` meshes.
- [PBLD-205] Fixed a bug where the `Edit PolyShape` tool would revert previously merged PolyShape objects.
- [PBLD-199] Fixed a bug where an exception was thrown if you placed two cut tool vertices on the same edge.
