com.unity.render-pipelines.lightweight 3.0.0-preview
com.unity.render-pipelines.lightweight
Notes: processedReleased July 10, 2019
Unity Compatibility
Minimum Unity: 2018.2
Package Dependencies
✨ Features
- Added camera additional data component to control shadows, depth and color texture.
- pipeline now uses XRSEttings.eyeTextureResolutionScale as renderScale when in XR.
- New pass architecture. Allows for custom passes to be written and then used on a per camera basis in LWRP
📈 Improvements
- Shadow rendering has been optimized for the Mali Utgard architecture by removing indexing and avoiding divisions for orthographic projections. This reduces the frame time by 25% on the Overdraw benchmark.
- Removed 7x7 tent filtering when using cascades.
- Screenspace shadow resolve is now only done when rendering shadow cascades.
- Updated the UI for the Lighweight pipeline asset.
- Update assembly definitions to output assemblies that match Unity naming convention (Unity.\*).
🔧 Bug Fixes
- Post-processing now works with VR on PC.
- PS4 compiler error
- Fixed VR multiview rendering by forcing MSAA to be off. There's a current issue in engine that breaks MSAA and Texture2DArray.
- Fixed UnityPerDraw CB layout
- GLCore compute buffer compiler error
- Occlusion strength not being applied on LW standard shaders
- CopyDepth pass is being called even when a depth from prepass is available
- GLES2 shader compiler error in IntegrationTests
- Can't set RenderScale and ShadowDistance by script
- VR Single Pass Instancing shadows
- Fixed compilation errors on Nintendo Switch (limited XRSetting support).
