com.unity.render-pipelines.lightweight 3.0.0-preview

com.unity.render-pipelines.lightweight

Notes: processedReleased July 10, 2019

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Unity Compatibility

Minimum Unity: 2018.2

Features

  • Added camera additional data component to control shadows, depth and color texture.
  • pipeline now uses XRSEttings.eyeTextureResolutionScale as renderScale when in XR.
  • New pass architecture. Allows for custom passes to be written and then used on a per camera basis in LWRP

📈 Improvements

  • Shadow rendering has been optimized for the Mali Utgard architecture by removing indexing and avoiding divisions for orthographic projections. This reduces the frame time by 25% on the Overdraw benchmark.
  • Removed 7x7 tent filtering when using cascades.
  • Screenspace shadow resolve is now only done when rendering shadow cascades.
  • Updated the UI for the Lighweight pipeline asset.
  • Update assembly definitions to output assemblies that match Unity naming convention (Unity.\*).

🔧 Bug Fixes

  • Post-processing now works with VR on PC.
  • PS4 compiler error
  • Fixed VR multiview rendering by forcing MSAA to be off. There's a current issue in engine that breaks MSAA and Texture2DArray.
  • Fixed UnityPerDraw CB layout
  • GLCore compute buffer compiler error
  • Occlusion strength not being applied on LW standard shaders
  • CopyDepth pass is being called even when a depth from prepass is available
  • GLES2 shader compiler error in IntegrationTests
  • Can't set RenderScale and ShadowDistance by script
  • VR Single Pass Instancing shadows
  • Fixed compilation errors on Nintendo Switch (limited XRSetting support).