com.unity.render-pipelines.universal 10.4.0

com.unity.render-pipelines.universal

Notes: processedReleased March 11, 2021

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Unity Compatibility

Minimum Unity: 2020.3 (0f1)

🔧 Bug Fixes

  • Fixed an issue where objects in motion might jitter when the Pixel Perfect Camera is used. case 1300474
  • Fixed an issue where the letter box/pillar box areas were not properly cleared when the Pixel Perfect Camera is used. case 1291224
  • Fixed an issue where the Cinemachine Pixel Perfect Extension might cause the Orthographic Size of the Camera to jump to 1 when the Scene is loaded. case 1249076
  • Fixed an issue where no preview would show for the lit sprite master node in shadergraph
  • Fixed an issue where no shader was generated for unlit sprite shaders in shadergraph
  • Fixed an issue where the scene view camera was not correctly cleared for the 2D Renderer. case 1311377
  • Fixed an issue where bokeh dof is applied incorrectly when there is an overlay camera in the camera stack. case 1303572
  • Fixed a regression where the precision was changed. case 1313942
  • Fixed issue causing missing shaders on DirectX 11 feature level 10 GPUs. case 1278390