com.unity.render-pipelines.universal 10.4.0
com.unity.render-pipelines.universal
Notes: processedReleased March 11, 2021
Unity Compatibility
Minimum Unity: 2020.3 (0f1)
Package Dependencies
🔧 Bug Fixes
- Fixed an issue where objects in motion might jitter when the Pixel Perfect Camera is used. case 1300474
- Fixed an issue where the letter box/pillar box areas were not properly cleared when the Pixel Perfect Camera is used. case 1291224
- Fixed an issue where the Cinemachine Pixel Perfect Extension might cause the Orthographic Size of the Camera to jump to 1 when the Scene is loaded. case 1249076
- Fixed an issue where no preview would show for the lit sprite master node in shadergraph
- Fixed an issue where no shader was generated for unlit sprite shaders in shadergraph
- Fixed an issue where the scene view camera was not correctly cleared for the 2D Renderer. case 1311377
- Fixed an issue where bokeh dof is applied incorrectly when there is an overlay camera in the camera stack. case 1303572
- Fixed a regression where the precision was changed. case 1313942
- Fixed issue causing missing shaders on DirectX 11 feature level 10 GPUs. case 1278390
