com.unity.render-pipelines.universal 7.5.1

com.unity.render-pipelines.universal

Notes: processedReleased September 11, 2020

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Unity Compatibility

Minimum Unity: 2019.4 (6f1)

Features

  • Added option to enable/disable Adaptive Performance when it's package is available.

🔧 Bug Fixes

  • Fixed an issue that caused WebGL to render blank screen when Depth texture was enabled case 1240228
  • Fixed an issue where URP Simple Lit shader had attributes swapped incorrectly for BaseMap and BaseColor properties.
  • Fixed an issue where camera stacking with MSAA on OpenGL resulted in a black screen. case 1250602
  • Fixed issue with Model Importer materials using the Legacy standard shader instead of URP's Lit shader when import happens at Editor startup.
  • Fixed an issue causing shadows to be incorrectly rendered when a light was close to the shadow caster.
  • Fixed an issue where errors were generated when the Physics2D module was not included in the project's manifest.
  • Fixed an issue where the package would fail to compile if the Animation module was disabled. case 1227068
  • Fixed camera overlay stacking adding to respect unity general reference restrictions. case 1240788
  • Fixed RenderObject to reflect name changes done in CustomForwardRenderer asset. case 1246256
  • Fixed a case where main light hard shadows would not work if any other light is present with soft shadows.case 1250829
  • Fixed an issue where Stencil settings wasn't serialized properly in sub object case 1241218
  • Fixed issue that caused color grading to not work correctly with camera stacking. case 1263193
  • Fixed an issue that caused an infinite asset database reimport when running Unity in command line with -testResults argument.
  • Fixed an issue that caused a warning to be thrown about temporary render texture not found when user calls ConfigureTarget(0). case 1220871
  • Fixed issue that caused some properties in the camera to not be bold and highlighted when edited in prefab mode. case 1230082
  • Fixed an issue that impacted MSAA performance on iOS/Metal case 1219054
  • Fixed division by zero in `V_SmithJointGGX` function.