com.unity.render-pipelines.universal 7.5.2
com.unity.render-pipelines.universal
Notes: processedReleased December 3, 2020
Unity Compatibility
Minimum Unity: 2019.4 (14f1)
Package Dependencies
📈 Improvements
- Bloom in Gamma color-space now more closely matches Linear color-space, this will mean project using Bloom and Gamma color-space may need to adjust Bloom Intensity to match previous look.
- Changed RenderObjectsFeature UI to only expose valid events. Previously, when selecting events before BeforeRenderingPrepasses objects would not be drawn correctly as stereo and camera setup only happens before rendering opaques objects.
🔧 Bug Fixes
- Fixed not using the local skybox on the camera game object when Lighting>environment skybox was set to null.
- Fixed an issue with a render texture failing assertion when chosing an invalid format. case 1271034
- Fixed camera backgrounds not matching between editor and build when background is set to 'Uninitialized'. case 1224369
- Fixed an issue where Pixel lighting variants were stripped in builds if another URP asset had Additional Lights set to Per Vertex case 1263514
- Fixed an issue where transparent meshes were rendered opaque when using custom render passes case 1262887
- Fixed Missing camera cannot be removed after scene is saved by removing the Missing camera label. case 1252255
- Fixed MissingReferenceException when removing Missing camera from camera stack by removing Missing camera label. case 1252263
- Fixed an issue that caused the unity\_CameraToWorld matrix to have z flipped values. case 1257518
- Fixed a memory leak in Scriptable Renderer Data Editor.
- Fixed an issue causing additional lights to stop working when set as the sun source. case 1278768
- Fixed indirect albedo not working with shadergraph shaders in some rare setups. case 1274967
- Fixed an issue with upgrading material set to cutout didn't properly set alpha clipping. case 1235516
- Fixed bloom inconsistencies between Gamma and Linear color-spaces.
- Fixed issue where selecting and deselecting Forward Renderer asset would leak memory case 1290628
- Fixed an issue where the Camera inspector was grabbing the URP asset in Graphics Settings rather than the currently active.
- Fixed an issue where the Light Explorer was grabbing the URP asset in Graphics Settings rather than the currently active.
- Fixed an issue where Universal Render Pipeline with disabled antiAliasing was overwriting QualitySettings.asset on frequent cases. case 1219159
- Fixed useless mip maps on temporary RTs/PostProcessing inherited from Main RT descriptor.
