com.unity.render-pipelines.universal 8.3.1
com.unity.render-pipelines.universal
Notes: processedReleased November 24, 2020
Unity Compatibility
Minimum Unity: 2020.1 (14f1)
Package Dependencies
🔧 Bug Fixes
- Fixed an issue where the CapturePass would not capture the post processing effects.
- Fixed camera backgrounds not matching between editor and build when background is set to 'Uninitialized'. case 1224369
- Fixed an issue where the package would fail to compile if the Animation module was disabled. case 1227068
- Fixed camera overlay stacking adding to respect unity general reference restrictions. case 1240788
- Fixed RenderObject to reflect name changes done in CustomForwardRenderer asset. case 1246256
- Fixed a case where main light hard shadows would not work if any other light is present with soft shadows.case 1250829
- Fixed an issue where Stencil settings wasn't serialized properly in sub object case 1241218
- Fixed issue that caused color grading to not work correctly with camera stacking. case 1263193
- Fixed an issue that caused an infinite asset database reimport when running Unity in command line with -testResults argument.
- Fixed an issue that caused a warning to be thrown about temporary render texture not found when user calls ConfigureTarget(0). case 1220871
- Fixed issue that caused some properties in the camera to not be bold and highlighted when edited in prefab mode. case 1230082
- Fixed an issue that impacted MSAA performance on iOS/Metal case 1219054
- Fixed division by zero in `V_SmithJointGGX` function.
- Fixed an issue where Pixel lighting variants were stripped in builds if another URP asset had Additional Lights set to Per Vertex case 1263514
- Fixed not using the local skybox on the camera game object when the Skybox Material property in the Lighting window was set to null.
- Fixed an issue with a render texture failing assertion when chosing an invalid format. case 1271035
- Fixed an issue that caused the unity\_CameraToWorld matrix to have z flipped values. case 1257518
- Fixed an issue where transparent meshes were rendered opaque when using custom render passes case 1262887
- Fixed Missing camera cannot be removed after scene is saved by removing the Missing camera label. case 1252255
- Fixed MissingReferenceException when removing Missing camera from camera stack by removing Missing camera label. case 1252263
- Fixed a memory leak in Scriptable Renderer Data Editor.
- Fixed an issue that caused a null reference when deleting camera component in a prefab. case 1244430
