com.unity.render-pipelines.universal 8.3.1

com.unity.render-pipelines.universal

Notes: processedReleased November 24, 2020

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Unity Compatibility

Minimum Unity: 2020.1 (14f1)

🔧 Bug Fixes

  • Fixed an issue where the CapturePass would not capture the post processing effects.
  • Fixed camera backgrounds not matching between editor and build when background is set to 'Uninitialized'. case 1224369
  • Fixed an issue where the package would fail to compile if the Animation module was disabled. case 1227068
  • Fixed camera overlay stacking adding to respect unity general reference restrictions. case 1240788
  • Fixed RenderObject to reflect name changes done in CustomForwardRenderer asset. case 1246256
  • Fixed a case where main light hard shadows would not work if any other light is present with soft shadows.case 1250829
  • Fixed an issue where Stencil settings wasn't serialized properly in sub object case 1241218
  • Fixed issue that caused color grading to not work correctly with camera stacking. case 1263193
  • Fixed an issue that caused an infinite asset database reimport when running Unity in command line with -testResults argument.
  • Fixed an issue that caused a warning to be thrown about temporary render texture not found when user calls ConfigureTarget(0). case 1220871
  • Fixed issue that caused some properties in the camera to not be bold and highlighted when edited in prefab mode. case 1230082
  • Fixed an issue that impacted MSAA performance on iOS/Metal case 1219054
  • Fixed division by zero in `V_SmithJointGGX` function.
  • Fixed an issue where Pixel lighting variants were stripped in builds if another URP asset had Additional Lights set to Per Vertex case 1263514
  • Fixed not using the local skybox on the camera game object when the Skybox Material property in the Lighting window was set to null.
  • Fixed an issue with a render texture failing assertion when chosing an invalid format. case 1271035
  • Fixed an issue that caused the unity\_CameraToWorld matrix to have z flipped values. case 1257518
  • Fixed an issue where transparent meshes were rendered opaque when using custom render passes case 1262887
  • Fixed Missing camera cannot be removed after scene is saved by removing the Missing camera label. case 1252255
  • Fixed MissingReferenceException when removing Missing camera from camera stack by removing Missing camera label. case 1252263
  • Fixed a memory leak in Scriptable Renderer Data Editor.
  • Fixed an issue that caused a null reference when deleting camera component in a prefab. case 1244430