com.unity.render-pipelines.universal 8.2.0
com.unity.render-pipelines.universal
Notes: processedReleased July 13, 2020
Unity Compatibility
Minimum Unity: 2020.1 (0b15)
Package Dependencies
✨ Features
- Added an option to enable/disable Adaptive Performance when the Adaptive Performance package is available in the project.
- Added new sections to documentation: Writing custom shaders, and Using the beginCameraRendering event.
📈 Improvements
- The 2D Renderer now supports camera stacking.
- URP is now computing tangent space per fragment.
🔧 Bug Fixes
- Fixed an issue where grid lines were drawn on top of opaque objects in the preview window. Case 1240723.
- Fixed an issue where objects in the preview window were affected by layer mask settings in the default renderer. Case 1204376.
- Fixed issues with performance when importing fbx files.
- Fixed issues with NullReferenceException happening with URP shaders.
- Fixed an issue where the emission value in particle shaders would not update in the editor without entering Play mode.
- Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout.
- Fixed issue on Nintendo Switch where maximum number of visible lights in C# code did not match maximum number in shader code.
- Fixed GLES shaders compilation failing on Windows platform (not a mobile platform) due to uniform count limit.
- Fixed an issue where the preset button could still be used, when it was not supposed to. Case 1246261.
- Fixed an issue that caused viewport to not work correctly when rendering to textures. Case 1225103.
- Fixed an issue that caused incorrect sampling of HDR reflection probe textures.
- Fixed UI text of RenderObjects feature to display LightMode tag instead of Shader Pass Name. Case 1201696.
- Fixed an issue that caused memory allocations when sorting cameras. Case 1226448.
- Fixed an issue that caused the inverse view and projection matrix to output wrong values in some platforms. Case 1243990.
- Fixed an issue where only unique names of cameras could be added to the camera stack.
- Fixed an issue with URP switching so that every available URP makes a total set of supported features, so that all URPs are taken into consideration. Case 1157420.
- Fixed an issue that caused incorrect sampling of HDR reflection probe textures.
- Fixed an issue that caused Android GLES to render blank screen when Depth texture was enabled without Opaque texture. Case 1219325.
- Fixed an issue where XR multipass repeatedly throws error messages "Multi pass stereo mode doesn't support Camera Stacking".
- Metallic slider on the Lit shader is now linear, so that correct values are used for PBR.
- Fixed an issue where using DOF at the same time as Dynamic Scaling, the depth buffer was sampled with incorrect UVs. Case 1225467.
- Fixed an issue where URP Simple Lit shader had attributes swapped incorrectly for BaseMap and BaseColor properties.
- Fixed an issue where camera stacking with MSAA on OpenGL resulted in a black screen. Case 1250602.
- Fixed an issue where Model Importer Materials used the Standard Shader from the Built-in Render Pipeline instead of URP Lit shader when the import happened at Editor startup.
- Fixed an issue causing shadows to be incorrectly rendered when a light was close to the shadow caster.
