com.unity.render-pipelines.universal 8.1.0
com.unity.render-pipelines.universal
Notes: processedReleased April 24, 2020
Unity Compatibility
Minimum Unity: 2020.1 (0b6)
Package Dependencies
✨ Features
- If Unity Editor Analytics are enabled, Universal collects anonymous data about usage of Universal. This helps the Universal team focus our efforts on the most common scenarios, and better understand the needs of our customers.
📈 Improvements
- Optimized the 2D Renderer to skip rendering into certain internal buffers when not necessary.
🔧 Bug Fixes
- Fixed issue with AssetPostprocessors dependencies causing models to be imported twice when upgrading the package version.
- Fixed an issue where Shader Graph subshaders referenced incorrect asset GUIDs.
- Fixed issue that caused the QualitySettings anti-aliasing changing without user interaction. case 1195272
- Fixed a shader issue that caused the Color in Sprite Shape to work improperly.
- Fixed shader compilation errors when using multiple lights in DX10 level GPU. case 1222302
- Fixed an issue where an exception would be thrown when resetting the ShadowCaster2D component. case 1225339
- Fixe an issue where using a Subtractive Blend Style for your 2D Lights might cause artifacts in certain post-processing effects. case 1215584
- Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update.
- Fixed an issue where particles using Sprite Shader Graph shaders were invisible.
- Fixed an issue where Scene objects might be incorrectly affected by 2D Lights from a previous Sorting Layer.
- Fixed an issue where errors would appear in the Console when entering Play Mode with a 2D Light selected in the Hierarchy. Case 1226918
- Fixed an issue when Linear -> sRGB conversion would not happen on some Android devices. case 1226208
- Fixed invalid implementation of one function in LWRP -> URP backward compatibility support.
- Fixed an issue with shadows not being correctly calculated in some shaders.
