com.unity.services.multiplayer 1.1.7
com.unity.services.multiplayer
Source docsNotes: processedReleased September 9, 2025
Unity Compatibility
Minimum Unity: 2022.3
Package Dependencies
- com.unity.collections (2.2.1)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.nuget.newtonsoft-json (3.2.1)
- com.unity.services.authentication (3.3.3)
- com.unity.services.core (1.13.0)
- com.unity.services.deployment (1.3.0)
- com.unity.services.qos (1.3.0)
- com.unity.services.wire (1.4.0)
- com.unity.transport (2.5.0)
📈 Improvements
- The user-provided allocation callback is now guaranteed to be invoked regardless of whether the session is created successfully.
- - If session creation fails, the `OnAllocate` callback will still be invoked. This means you must check whether the Session is null before using it. The deallocation callback will be invoked once the server times out.
- The user-provided deallocation callback is now guaranteed to be invoked.
🔧 Bug Fixes
- Resolved an issue where the server, upon failing to create a session, would be left in a broken state.
