com.unity.shadergraph 7.2.0

com.unity.shadergraph

Notes: processedReleased February 11, 2020

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Unity Compatibility

Minimum Unity: 2019.3 (0f6)

🔧 Bug Fixes

  • Fixed an issue where Shader Graph shaders using the `CameraNode` failed to build on PS4 with "incompatible argument list for call to 'mul'".
  • Fixed a bug where the redo functionality in Shader Graph often didn't work.
  • Fixed a bug where the input fields sometimes didn't render properly. 1176268
  • Fixed a bug where the Gradient property didn't work with all system locales. 1140924
  • Fixed a bug where Properties in the Blackboard could have duplicate names.
  • Fixed a bug where the `Vertex Normal` slot on master nodes needed vertex normal data input to compile. 1193348
  • Fixed a bug where `GetWorldSpaceNormalizeViewDir()` could cause undeclared indentifier errors. 1190606
  • Fixed a bug where Emission on PBR Shader Graphs in the Universal RP would not bake to lightmaps. 1190225
  • Fixed a bug where Shader Graph shaders were writing to `POSITION` instead of `SV_POSITION`, which caused PS4 builds to fail.
  • Fixed a bug where the error `Output value 'vert' is not initialized` displayed on all PBR graphs in Universal. 1210710
  • Documentation links on nodes now point to the correct URLs and package versions.
  • Fixed a bug where parts of the Blackboard remain visible even after disabling its visibility.
  • Fixed a number of memory leaks causing Shader Graph assets to stay in memory after closing the Shader Graph window.