com.unity.textmeshpro 1.2.2
Notes: processedReleased April 3, 2019
Unity Compatibility
Minimum Unity: 2018.1
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Calling SetAllDirty() on a TMP text component will now force a regeneration of the text object including re-parsing of the text.
- Fixed potential Null Reference Exception that could occur when assigning a new fallback font asset.
- Removed public from test classes.
- Fixed an issue where using nested links (which doesn't make sense conceptually) would result in an error. Should accidental use of nested links occurs, the last / most nested ends up being used.
- Fixed a potential text alignment issue where an hyphen at the end of a line followed by a new line containing a single word too long to fit the text container would result in miss alignment of the hyphen.
- Updated package license.
- Non-Breaking Space character (0xA0) will now be excluded from word spacing adjustments when using Justified or Flush text alignment.
- Improved handling of Underline, Strikethrough and Mark tag with regards to vertex color and Color tag alpha.
- Improved TMP\_FontAsset.HasCharacter(char character, bool searchFallbacks) to include a recursive search of fallbacks as well as TMP Settings fallback list and default font asset.
- The \<gradient\> tag will now also apply to sprites provided the sprite tint attribute is set to a value of 1. Ex. \<sprite="Sprite Asset" index=0 tint=1\>.
- Updated Font Asset Creator Plugin to allow for cancellation of the font asset generation process.
- Added callback to support the Scriptable Render Pipeline (SRP) with the normal TextMeshPro component.
- Improved handling of some non-breaking space characters which should not be ignored at the end of a line.
- Sprite Asset fallbacks will now be searched when using the \<sprite\> tag and referencing a sprite by Unicode or by Name.
- Updated EmojiOne samples from https://www.emojione.com/ and added attribution.
- Removed the 32bit versions of the TMP Plugins used by the Font Asset Creator since the Unity Editor is now only available as 64bit.
- The isTextTruncated property is now serialized.
- Added new event handler to the TMP\_TextEventHandler.cs script included in Example 12a to allow tracking of interactions with Sprites.
