com.unity.textmeshpro 1.2.3
Notes: processedReleased April 3, 2019
Unity Compatibility
Minimum Unity: 2018.1
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Added new bitmap shader with support for Custom Font Atlas texture. This shader also includes a new property "Padding" to provide control over the geometry padding to closely fit a modified / custom font atlas texture.
- Fixed an issue with ForceMeshUpdate(bool ignoreActiveState) not being handled correctly.
- Cleaned up memory allocations from repeated use of the Font Asset Creator.
- Sprites are now scaled based on the current font instead of the primary font asset assigned to the text object.
- It is now possible to recall the most recent settings used when creating a font asset in the Font Asset Creator.
- Newly created font assets now contain the settings used when they were last created. This will make the process of updating / regenerating font assets much easier.
- New context menu "Update Font Asset" was added to the Font Asset inspector which will open the Font Asset Creator with the most recently used settings for that font asset.
- New Context Menu "Create Font Asset" was added to the Font inspector panel which will open the Font Asset Creator with this source font file already selected.
- Fixed 3 compiler warnings that would appear when using .Net 4.x.
- Modified the TMP Settings to place the Missing Glyph options in their own section.
- Renamed a symbol used for internal debugging to avoid potential conflicts with other user project defines.
- TMP Sprite Importer "Create Sprite Asset" and "Save Sprite Asset" options are disabled unless a Sprite Data Source, Import Format and Sprite Texture Atlas are provided.
- Improved the performance of the Project Files GUID Remapping tool.
- Users will now be prompted to import the TMP Essential Resources when using the Font Asset Creator if such resources have not already been imported.
