com.unity.vehicles 0.1.1-exp.1
Source docsNotes: processedReleased September 3, 2025
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Unity Compatibility
Minimum Unity: 6000.0 (23f1)
Package Dependencies
- com.unity.entities (1.3.10)
- com.unity.modules.physics (1.0.0)
- com.unity.modules.uielements (1.0.0)
- com.unity.physics (1.3.10)
📈 Improvements
- Removed the need for a Rigidbody component alongside the VehicleAuthoring component, opening up the possibility to use custom physics authoring components.
- Removed the need for a PhysicsStep singleton to be present for the vehicle physics system to run.
🔧 Bug Fixes
- Fixed aerodynamic drag force being incorrectly applied to the vehicle rigidbody.
- Fixed an issue where vehicles would tend to slightly steer to one side when accelerating directly forward, due to an imbalance in the forces applied by wheels.
- Fixed incorrect inspector fields alignment in wheel friction curve editor.
- (Samples) Fixed issue of skid marks appearing mid air if braking is held from the point of rolling off of a surface to the point of landing back on a surface.
- (Samples) Fixed truck collision with trailer.
- (Samples) Fixed errors when toggling subscene state during play mode.
