com.unity.visualscripting 1.7.8

com.unity.visualscripting

Notes: processedReleased May 10, 2022

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Unity Compatibility

Minimum Unity: 2021.1

Package Dependencies

🔧 Bug Fixes

  • Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
  • Fixed drag inconsistency in Graph Variables BOLT-2113
  • Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
  • Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
  • Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
  • Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
  • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
  • Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
  • Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
  • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
  • Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
  • Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247

📈 Improvements

  • Small optimization of load times involving generic types.
  • Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288

Features

  • TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
  • Added highlight to new VS graph drop down items BOLT-2205
  • Added margins to the UI for project settings and editor preferences