com.unity.visualscripting 1.7.8
Notes: processedReleased May 10, 2022
Unity Compatibility
Minimum Unity: 2021.1
Package Dependencies
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.ugui (1.0.0)
🔧 Bug Fixes
- Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
- Fixed drag inconsistency in Graph Variables BOLT-2113
- Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
- Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
- Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
- Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
- Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
- Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247
📈 Improvements
- Small optimization of load times involving generic types.
- Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288
✨ Features
- TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
- Added highlight to new VS graph drop down items BOLT-2205
- Added margins to the UI for project settings and editor preferences
