com.unity.xr.arfoundation 6.0.2
Source docsNotes: processedReleased June 3, 2024
Unity Compatibility
Minimum Unity: 6000.0
Package Dependencies
- com.unity.editorcoroutines (1.0.0)
- com.unity.inputsystem (1.6.3)
- com.unity.mathematics (1.2.6)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.ui (1.0.0)
- com.unity.modules.unityanalytics (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.ugui (2.0.0)
- com.unity.xr.core-utils (2.3.0)
- com.unity.xr.management (4.4.0)
🔧 Bug Fixes
- Fixed an issue where the Build AssetBundles window (**Assets** > **AR Foundation** > **Build AssetBundles**) threw a `NullReferenceException` if no AssetBundles were built.
- Fixed an issue where XR Simulation's `CameraTextureProvider` component could throw a `MissingReferenceException` when an AR scene is unloaded.
- Fixed XR Simulation components so they now behave correctly if you disable the **Reload Domain** option in Configurable Enter Play Mode settings.
- Fixed the native XR Simulation Input provider so that it now explicitly sets **Device** mode as its only supported [Tracking Origin Mode](xref:Unity.XR.CoreUtils.XROrigin.TrackingOriginMode). The [XR Origin component](xref:xr-core-utils-xr-origin-reference) will always use **Device** mode as its Tracking Origin Mode and apply the [XROrigin.CameraYOffset](xref:Unity.XR.CoreUtils.XROrigin.CameraYOffset) value.
