com.unity.xr.arkit 4.0.10
Notes: processedReleased January 21, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔄 Changes
- Static library was built with Xcode 11.7 (11E801a).
🔧 Bug Fixes
- Fix issue with z-depth calculations on iOS when AR Foundation camera is enabled. This issue would result in shader z-depth differences (e.g. during fog computation) between normal camera rendering compared to AR camera rendering.
- Fixed an issue which would cause the ARSession to fail when [adding](xref:UnityEngine.XR.ARSubsystems.MutableRuntimeReferenceImageLibrary.ScheduleAddImageJob\(Unity.Collections.NativeSlice{System.Byte},UnityEngine.Vector2Int,UnityEngine.TextureFormat,UnityEngine.XR.ARSubsystems.XRReferenceImage,Unity.Jobs.JobHandle\)) an invalid reference image. If the new reference image fails validation, it is not added to the reference image library, and an error is logged. The validation requires iOS 13 or later; pre iOS 13, invalid reference images will still cause the ARSession to fail.
- Clarify limitations of the `ARMeshManager` in the [meshing documentation](xref:arkit-meshing).
