com.unity.xr.hands 1.1.0-pre.3
Source docsNotes: processedReleased February 23, 2023
Unity Compatibility
Minimum Unity: 2020.3
Package Dependencies
- com.unity.inputsystem (1.4.3)
- com.unity.modules.xr (1.0.0)
- com.unity.xr.core-utils (2.0.0)
- com.unity.xr.management (4.0.1)
✨ Features
- The `HandVisualizer` sample now opts into using optimized controls in the Input System. You must be on at least version 1.5.0 of the Input System package for this to have an effect.
📈 Improvements
- `MetaAimHand` and `MetaAimFlags` have been moved outside of the `MetaHandTrackingAim` type and moved from the `UnityEngine.XR.Hands.OpenXR` namespace to `UnityEngine.XR.Hands`. The same input bindings will work the same as before.
- The HandVisualizer sample meshes has been updated.
🔧 Bug Fixes
- Fixed issue where OpenXR would incorrectly report joints as having updated when they weren't actually tracked that frame. `XRHandSubsystem`'s `trackingAcquired` and `trackingLost`, as well as `XRHand.isTracked`, will now work as expected.
- Fixed lifetime of `GameObject`s in `HandVisualizer` sample.
- Reinstated the validation rule that the Meta Touch Interaction Profile is required in the OpenXR Interaction Profiles list.
