com.unity.xr.hands 1.1.0-pre.3

com.unity.xr.hands

Source docs
Notes: processedReleased February 23, 2023

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Unity Compatibility

Minimum Unity: 2020.3

Package Dependencies

Features

  • The `HandVisualizer` sample now opts into using optimized controls in the Input System. You must be on at least version 1.5.0 of the Input System package for this to have an effect.

📈 Improvements

  • `MetaAimHand` and `MetaAimFlags` have been moved outside of the `MetaHandTrackingAim` type and moved from the `UnityEngine.XR.Hands.OpenXR` namespace to `UnityEngine.XR.Hands`. The same input bindings will work the same as before.
  • The HandVisualizer sample meshes has been updated.

🔧 Bug Fixes

  • Fixed issue where OpenXR would incorrectly report joints as having updated when they weren't actually tracked that frame. `XRHandSubsystem`'s `trackingAcquired` and `trackingLost`, as well as `XRHand.isTracked`, will now work as expected.
  • Fixed lifetime of `GameObject`s in `HandVisualizer` sample.
  • Reinstated the validation rule that the Meta Touch Interaction Profile is required in the OpenXR Interaction Profiles list.