com.unity.xr.interaction.toolkit 2.0.2
com.unity.xr.interaction.toolkit
Notes: processedReleased May 6, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.inputsystem (1.2.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.ugui (1.0.0)
- com.unity.xr.core-utils (2.0.0)
- com.unity.xr.legacyinputhelpers (2.1.8)
🔧 Bug Fixes
- Fixed wrong offset when selecting an `XRGrabInteractable` with Track Rotation disabled when the Attach Transform had a different rotation than the Interactable's rotation. This configuration was not covered in the related fix made previously in version [2.0.0-pre.6](#200-pre6---2021-12-15). (1361271)
- Fixed XR Socket Interactor hover mesh position and rotation for an XR Grab Interactable with Track Position and/or Track Rotation disabled.
- Fixed the simulated controllers not working in projects where the Scripting Backend was set to IL2CPP.
- Fixed the simulated HMD `deviceRotation` not being set. It now matches the `centerEyeRotation`.
- Fixed the **GameObject > XR > AR Annotation Interactable** menu item when AR Foundation is installed to add the correct component.
- Fixed **UIInputModule** so it uses and resets `PointerEventData.useDragThreshold` to allow users to ignore the drag threshold by implementing `IInitializePotentialDragHandler`. It was previously being ignored and causing sliders and scrollbars to incorrectly use a drag threshold.
