com.unity.xr.interaction.toolkit 2.0.3
com.unity.xr.interaction.toolkit
Notes: processedReleased August 15, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.inputsystem (1.2.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.ugui (1.0.0)
- com.unity.xr.core-utils (2.0.0)
- com.unity.xr.legacyinputhelpers (2.1.8)
🔧 Bug Fixes
- Fixed the simulated HMD and controllers so they no longer reset to origin after switching focus away and back to the Unity Editor. (1409417)
- Fixed warnings about setting velocities of a kinematic body when updating an XR Grab Interactable with Movement Type set to Kinematic.
- Fixed `UIInputModule` so it will use the new Main Camera if the previous one is disabled when `UIInputModule.uiCamera` is not set.
- Fixed warning in the Inspector window for interactors missing the XR Controller component when the GameObject is deactivated by changing the find method to include inactive GameObjects.
- Fixed XR Interactor Line Visual so it will instantiate the Reticle GameObject when it is a Prefab asset so it does not modify the asset on disk.
- Fixed `UIInputModule` to support EventSystem `IPointerMoveHandler` for Unity 2021.1 and newer. Also added the corresponding `pointerMove` event to `UIInputModule` to allow the pointer move events to be globally handled.
