com.unity.xr.oculus 3.2.1

com.unity.xr.oculus

Notes: processedReleased October 13, 2022

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Unity Compatibility

Minimum Unity: 2021.3 (4f1)

Package Dependencies

Features

  • Eye Tracked Foveated Rendering for Quest Pro. Requires Vulkan and Multiview
  • Depth submission for mobile Oculus platforms. Allows for depth testing between layers
  • Added a setting to add Quest Pro support to the Android manifest

📈 Improvements

  • Updated Oculus plugins to v46 with the OpenXR backend

⚠️ Known Issues

  • `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
  • `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
  • Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity