com.unity.xr.oculus 3.2.1
Notes: processedReleased October 13, 2022
Unity Compatibility
Minimum Unity: 2021.3 (4f1)
Package Dependencies
✨ Features
- Eye Tracked Foveated Rendering for Quest Pro. Requires Vulkan and Multiview
- Depth submission for mobile Oculus platforms. Allows for depth testing between layers
- Added a setting to add Quest Pro support to the Android manifest
📈 Improvements
- Updated Oculus plugins to v46 with the OpenXR backend
⚠️ Known Issues
- `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
- `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes
- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
- Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity
