com.unity.xr.oculus 3.2.2-pre.1
Notes: processedReleased October 31, 2022
Unity Compatibility
Minimum Unity: 2021.3 (4f1)
Package Dependencies
🔧 Bug Fixes
- Resolved an issue where `OnPostprocessBuild()` could log warnings in situations where the Oculus Android provider wasn't enabled in XR Management
- Resolved an issue where eye textures and layers were being destroyed too early when being reallocated, potentially resulting in GPU hangs/faults
⚠️ Known Issues
- `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
- `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes
- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
- Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity
