com.unity.xr.openxr 1.1.1
Notes: processedReleased April 8, 2021
Unity Compatibility
Minimum Unity: 2020.2 (0b14)
Package Dependencies
🔄 Changes
- Oculus controller profile now exposes both grip and aim poses.
- Fixed issue where OpenXR layouts were not visible in the InputSystem bindings dialog.
- `OpenXRSettings.renderMode` and `OpenXrSettings.depthSubmissionMode` can now be changed via script outside of play mode.
- Fix for managed stripping levels of Medium and High
- Fixed bugs in `XR_KHR_VULKAN_ENABLE2` extension support
- Added support for `XR_VARJO_QUAD_VIEWS` extension
- Added `XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT` and `XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT` bits to the composition layer flags
- Added `XrSecondaryViewConfigurationSwapchainCreateInfoMSFT` to to `XrSwapchainCreateInfo` when using a secondary view
- MockRuntime First Person Observer View support
- MockRuntime input support
- MockRuntime vulkan\_enable2 support
- MockRuntime d3d11\_enable support
