com.unity.xr.openxr 1.16.1

com.unity.xr.openxr

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Notes: processedReleased December 10, 2025

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Unity Compatibility

Minimum Unity: 2022.3

📈 Improvements

  • Changed wording of validation rule that checks for symmetric projection when using the Multiview Render Regions Optimizations Mode.
  • Changed OpenXR loader version to 1.1.53.
  • Changed the visibility mask to not create an occlusion mesh when using a 2022.3 editor to reduce memory footprint.

API Changes

  • Removed an unit test `PluginVersion` which was used internally to validate package version.

🔧 Bug Fixes

  • Fixed the OpenXR test "DuplicateSettingAssetTest" to communicate with asset database when swapping asset files.
  • Fixed an issue in OpenXR Runtime Debugger window to show correctly sized buttons. (OXRB-682)
  • Fixed a dependency issue by including AndroidJNI as a dependency. (OXRB-696)
  • Fixed a crash when using eye tracked foveated rendering and sleeping/waking device by making sure primary swapchain reference was reset before applying foveation profile.
  • Fixed unreliable writing of `xr-meta-enabled` to boot.config by ensuring it is always set based on the actual feature state.
  • Fixed Bluetooth permissions being removed when building apps using the Meta Quest Feature. The permissions are now kept when required by Unity APIs or a plugin's manifest. For more information on Android permissions in Unity, refer to Android App Manifest.
  • Fixed issue where project settings window would fail to render if an OpenXR Feature was removed while the editor was running. (OXRB-715)
  • Fixed an error in Project Validation related to EntityId's in Unity 6000.4+.