com.unity.2d.animation 7.0.9
Notes: processedReleased November 9, 2022
Unity Compatibility
Minimum Unity: 2021.2 (7f1)
Package Dependencies
- com.unity.2d.common (6.0.6)
- com.unity.2d.sprite (1.0.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
🔧 Bug Fixes
- Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-211)
- Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22)
- Improved the Auto Geometry generation speed.
- Fixed IK Manager 2D's inspector slow downs. (case DANB-217)
- Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
- Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)
- Fixed an issue where Sprite Skins would no longer deform when re-entering the camera frustum. (case DANB-223)
- Fixed an issue where Sprite Resolver will not save selected Sprite hash. (case DANB-240)
- Fixed an issue where Sprite Resolver selects incorrect Category and Label. (case DANB-284)
📈 Improvements
- Expand and frame on bone selection.
