com.unity.addressables 1.18.9

com.unity.addressables

Notes: processedReleased June 8, 2021

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

  • com.unity.modules.assetbundle (1.0.0)
  • com.unity.modules.imageconversion (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.unitywebrequest (1.0.0)
  • com.unity.modules.unitywebrequestassetbundle (1.0.0)
  • com.unity.scriptablebuildpipeline (1.19.0)

🔄 Changes

  • Added "Select" button for Addressable Asset in Inspector to select the Asset in the Addressables Groups Window.
  • Reduced the number of file copies required during building Addressables and moving Addressables content during Player build.
  • Fixed issue with AssetReferenceUIRestriction not working with Lists and Arrays.
  • Optimised loading AssetBundles to avoid redundent existing file checks.
  • Fixed issue with folder asset entries throwing null ref exceptions when doing a Check for Content Update Restriction
  • Added documentation about how to implement custom operations with synchronous behavior
  • Added option on AddressableAssetSettings to strip the Unity version from the AssetBundle hash during build.
  • Added documentation about useful tools you can use when building Addressables content with a CI pipeline
  • Added Import Groups tool to Samples folder.
  • Updated documentation for setting up and importing addressable assets in packages."
  • Fixed issue where multi-group drag and drop places groups in reverse order.
  • Fixed issue where an asset entry is no longer selected in the Project window after it is modified on disk.
  • Fixed simulated play mode when "Internal Asset Naming Mode" was set to something other than "Full Path"
  • Fixed issues with WaitForCompletion getting stuck in infinite loop during failed operations
  • Organised AddressableAssetSettings GUI into more distint setting types.
  • Fixed issue where the wrong operation would sometimes be returned by the cache when a project contains over 10K addressable assets
  • Added path pairs feature
  • Fixed issue where AsyncOperationBase.HasExecuted isn't being reset when the operation is reused.
  • Added check to ensure that ResourceManager.Update() is never called from within its own callstack.
  • Added ability to rename labels from the label window.
  • Added the DisableVisibleSubAssetRepresentations option in Settings.