com.unity.addressables 1.18.9
Notes: processedReleased June 8, 2021
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.19.0)
🔄 Changes
- Added "Select" button for Addressable Asset in Inspector to select the Asset in the Addressables Groups Window.
- Reduced the number of file copies required during building Addressables and moving Addressables content during Player build.
- Fixed issue with AssetReferenceUIRestriction not working with Lists and Arrays.
- Optimised loading AssetBundles to avoid redundent existing file checks.
- Fixed issue with folder asset entries throwing null ref exceptions when doing a Check for Content Update Restriction
- Added documentation about how to implement custom operations with synchronous behavior
- Added option on AddressableAssetSettings to strip the Unity version from the AssetBundle hash during build.
- Added documentation about useful tools you can use when building Addressables content with a CI pipeline
- Added Import Groups tool to Samples folder.
- Updated documentation for setting up and importing addressable assets in packages."
- Fixed issue where multi-group drag and drop places groups in reverse order.
- Fixed issue where an asset entry is no longer selected in the Project window after it is modified on disk.
- Fixed simulated play mode when "Internal Asset Naming Mode" was set to something other than "Full Path"
- Fixed issues with WaitForCompletion getting stuck in infinite loop during failed operations
- Organised AddressableAssetSettings GUI into more distint setting types.
- Fixed issue where the wrong operation would sometimes be returned by the cache when a project contains over 10K addressable assets
- Added path pairs feature
- Fixed issue where AsyncOperationBase.HasExecuted isn't being reset when the operation is reused.
- Added check to ensure that ResourceManager.Update() is never called from within its own callstack.
- Added ability to rename labels from the label window.
- Added the DisableVisibleSubAssetRepresentations option in Settings.
