com.unity.behavior 1.0.2
Source docsNotes: processedReleased September 20, 2024
Unity Compatibility
Minimum Unity: 6000.0 (16f1)
Package Dependencies
- com.unity.burst (1.7.2)
- com.unity.collections (2.1.4)
- com.unity.dt.app-ui (2.0.0-pre.10)
- com.unity.modules.ai (1.0.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.nuget.newtonsoft-json (3.2.1)
✨ Features
- Tooltip to display the variable type name on story editor dropdowns.
📈 Improvements
- Nodes that generate their own children (for example Switch and Flow nodes with named ports) will auto align their children better than before.
- Condition context menu will show "Inspect Script" instead of "Edit Script" when opened for a built-in condition.
- Switch Node: Removed the warnings about no connected child during operation to avoid spamming the log.
🔧 Bug Fixes
- Text truncate issues on story editor dropdown elements.
- Blackboard variables from added blackboard assets can now be dragged and dropped onto fields in nodes.
- Fixed `CheckCollisionsInRadiusAction` failling to assign collided object if the BBV value was null.
- Nodes with inherited named children (i.e. Node connections) weren't showing the base class' nodes.
- Fixed Event Channel variables not appearing in link searches for non-event nodes.
- Fixed the Self variable not working in Dynamic Subgraphs.
