com.unity.behavior
Docscom.unity.behavior
Unity Behavior is a graph-based tool to create and run behavior trees with a modular architecture. ▪ Human-readable graphs flow top-to-bottom with plain-language nodes ▪ Comprehensive library of pre-built nodes for movement, detection, and decision-making ▪ Seamless C# integration with a familiar lifecycle model ▪ Hierarchical design supporting reusable subgraphs ▪ Real-time debugging visualization during Play mode ▪ Event-driven architecture and observer abort support for dynamic game reactions Ideal for NPC behaviors, quest logic, environmental interactions, and game state management. A demo showcasing this package can be found in the Asset Store https://assetstore.unity.com/packages/templates/tutorials/behavior-demo-for-unity-298313.
Known versions
17
Latest version
1.0.15
First release
September 13, 2024
Release Cadence (lifetime)
Reverse Dependencies
No reverse dependencies detected.
Version History
1.0.15
January 30, 2026 • Unity 6000.0+
1.0.14
December 18, 2025 • Unity 6000.0+
1.0.13
October 23, 2025 • Unity 6000.0+
1.0.12
July 28, 2025 • Unity 6000.0+
1.0.11
June 11, 2025 • Unity 6000.0+
1.0.10
May 22, 2025 • Unity 6000.0+
1.0.9
April 14, 2025 • Unity 6000.0+
1.0.8
February 3, 2025 • Unity 6000.0+
1.0.7
December 20, 2024 • Unity 6000.0+
1.0.6
November 21, 2024 • Unity 6000.0+
1.0.5
November 8, 2024 • Unity 6000.0+
1.0.4
November 7, 2024 • Unity 6000.0+
1.0.3
October 14, 2024 • Unity 6000.0+
1.0.2
September 20, 2024 • Unity 6000.0+
1.0.1
September 18, 2024 • Unity 6000.0+
1.0.0
September 17, 2024 • Unity 6000.0+
1.0.0-pre.1
September 13, 2024 • Unity 6000.0+
