com.unity.behavior 1.0.12
Source docsNotes: processedReleased July 28, 2025
Unity Compatibility
Minimum Unity: 6000.0 (16f1)
Package Dependencies
- com.unity.burst (1.7.2)
- com.unity.collections (2.1.4)
- com.unity.dt.app-ui (2.0.0-pre.16)
- com.unity.modules.ai (1.0.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.nuget.newtonsoft-json (3.2.1)
📈 Improvements
- Light and Dark themes overhaul. (BEHAVB-279)
- Graph assets now generates their runtime asset on creation.
- `Tools > Behavior > Validate All Graphs` now generates runtime asset if needed.
🔧 Bug Fixes
- Optimized `SwitchComposite` to cache enum values and eliminate redundant GC allocations when the underlying BlackboardVariable hasn't changed. (BEHAVB-331)
- Fixed `WaitForAnyComposite` stuck on the first frame of playmode.
- Fixed nested `RunSubgraph` nodes causing infinite asset reimport. (BEHAVB-333)
- Fixed BehaviorAssetPostProcessor processing asset during domain reload.
⚠️ Known Issues
- Same Known Issues as 1.0.11
