com.unity.entities 1.2.3
Source docsNotes: processedReleased June 5, 2024
Unity Compatibility
Minimum Unity: 2022.3 (11f1)
Package Dependencies
- com.unity.burst (1.8.13)
- com.unity.collections (2.4.2)
- com.unity.mathematics (1.3.1)
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.unityanalytics (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.nuget.mono-cecil (1.11.4)
- com.unity.profiling.core (1.0.2)
- com.unity.scriptablebuildpipeline (1.20.2)
- com.unity.serialization (3.1.1)
- com.unity.test-framework.performance (3.0.3)
🔧 Bug Fixes
- Queries are now correctly constructed using `EntityQueryBuilder` when using `[WithDisabled(T)]` on `IJobEntity` with `EnabledRefRW` and/or `RefRW`.
- Cross-world selection in Entities Hierarchy
- Entities windows do not throw exceptions anymore when installing or removing packages from package manager.
- Fixed crash on quit in players due to incorrect RuntimeContentManager cleanup timing.
- respond to much docs feedback
- Fixed a regression which caused subscene section bounding volumes to be computed incorrectly.
- `EntityCommandBuffer.AddComponentForLinkedEntityGroup()` and `EntityCommandBuffer.SetComponentForLinkedEntityGroup()` now correctly process all entities that match the provided `EntityQueryMask`, even if new archetypes matching the query were added earlier during command buffer playback.
- Creating a cycle with `[UpdateInGroup]` attributes now throws an exception instead of crashing the Editor.
