com.unity.ml-agents 2.0.0-exp.1
Notes: processedReleased April 27, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.barracuda (1.4.0-preview)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
🔧 Bug Fixes
- #### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
- Fixed a bug where sensors and actuators could get sorted inconsistently on different systems to different Culture
- settings. Unfortunately, this may require retraining models if it changes the resulting order of the sensors
- or actuators on your system. (#5194)
- Removed additional memory allocations that were occurring due to assert messages and iterating of DemonstrationRecorders. (#5246)
- Fixed a bug where agent trying to access unintialized fields when creating a new RayPerceptionSensorComponent on an agent. (#5261)
- Fixed a bug where the DemonstrationRecorder would throw a null reference exception if Num Steps To Record was > 0 and Record was turned off. (#5274)
- #### ml-agents / ml-agents-envs / gym-unity (Python)
- Fixed a bug where --results-dir has no effect. (#5269)
- Fixed a bug where old `.pt` checkpoints were not deleted during training. (#5271)
- The `UnityToGymWrapper` initializer now accepts an optional `action_space_seed` seed. If this is specified, it will
- be used to set the random seed on the resulting action space. (#5303)
