com.unity.netcode.gameobjects 2.4.2

com.unity.netcode.gameobjects

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Notes: processedReleased June 16, 2025

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Unity Compatibility

Minimum Unity: 6000.0

🔧 Bug Fixes

  • Fixed `NullReferenceException` on `NetworkList` when used without a NetworkManager in scene. (#3503)
  • Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
  • Fixed issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. (#3491)
  • Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)
  • Fixed issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)