com.unity.physics 1.3.8
Source docsNotes: processedReleased December 3, 2024
Unity Compatibility
Minimum Unity: 2022.3 (11f1)
Package Dependencies
- com.unity.burst (1.8.18)
- com.unity.collections (2.5.1)
- com.unity.entities (1.3.8)
- com.unity.mathematics (1.3.2)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.test-framework (1.4.5)
⚡ API Changes
- removing various material assets within unity/physics (PhysicsDynamicDebugMaterial.mat and Material.mat (HullGeneration scene)).
🔧 Bug Fixes
- Prevent collision instabilities with thin boxes through better choice of bevel radius when baking `Unity.Physics.BoxColliders` from built-in `BoxCollider` authoring components. Previously, the baked box could have collapsed to a quad due to excessive bevel radii, causing vibrations in the collision resolution.
- Fixed an issue with collisions not getting re-enabled in Havok when deleting a joint that was disabling collisions between the affected rigid body pair.
