com.unity.polyspatial.visionos 0.5.0

com.unity.polyspatial.visionos

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Notes: processedReleased November 1, 2023

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Unity Compatibility

Minimum Unity: 2022.3 (9f1)

Features

  • **Particle System Modes**: Developers can now select between particle system modes under `Project Settings > PolySpatial > Particle Mode`. The available modes offer tradeoffs between performance and quality:
  • - **Bake to Mesh**: In this mode, a dynamic mesh is baked for every particle system every frame. It closely aligns the visuals with Unity rendering, allowing leverage of most features of Unity's built-in particle systems, including custom shaders authored with ShaderGraph. However, this mode currently imposes a significant performance overhead. We are actively working to improve performance for baked particles.

📈 Improvements

  • ### Deprecated

API Changes

    🔧 Bug Fixes

    • Fixed an issue where projects with `com.unity.polyspatial.visionos` would fail to build when App Mode is set to Virtual Reality. Device builds were failing with the error `Undefined symbol: _GetPolySpatialNativeAPI`, and simulator builds failed to run with a similar error.
    • ### Security