com.unity.polyspatial.visionos 0.5.0
com.unity.polyspatial.visionos
Source docsNotes: processedReleased November 1, 2023
Unity Compatibility
Minimum Unity: 2022.3 (9f1)
Package Dependencies
✨ Features
- **Particle System Modes**: Developers can now select between particle system modes under `Project Settings > PolySpatial > Particle Mode`. The available modes offer tradeoffs between performance and quality:
- - **Bake to Mesh**: In this mode, a dynamic mesh is baked for every particle system every frame. It closely aligns the visuals with Unity rendering, allowing leverage of most features of Unity's built-in particle systems, including custom shaders authored with ShaderGraph. However, this mode currently imposes a significant performance overhead. We are actively working to improve performance for baked particles.
📈 Improvements
- ### Deprecated
⚡ API Changes
🔧 Bug Fixes
- Fixed an issue where projects with `com.unity.polyspatial.visionos` would fail to build when App Mode is set to Virtual Reality. Device builds were failing with the error `Undefined symbol: _GetPolySpatialNativeAPI`, and simulator builds failed to run with a similar error.
- ### Security
