com.unity.polyspatial 0.5.0
Source docsNotes: processedReleased November 1, 2023
Unity Compatibility
Minimum Unity: 2022.3 (9f1)
Package Dependencies
- com.unity.collections (2.1.4)
- com.unity.ext.flatsharp (0.10.1)
- com.unity.inputsystem (1.4.4)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.video (1.0.0)
- com.unity.nuget.newtonsoft-json (3.0.2)
- com.unity.render-pipelines.universal (14.0.1)
- com.unity.textmeshpro (3.0.6)
- com.unity.xr.core-utils (2.4.0-exp.3)
✨ Features
- "Disable Tracking Mask" in PolySpatial settings allows omitting objects from tracking based on their layer at creation.
- Added support for new shader graph nodes: Channel Mixer, Replace Color, White Balance, Fade Transition, Channel Mask, Color Mask, Flip
- Added Trail support for BakeToMesh Particle Systems.
- Added support for RGB/linear conversions to shader graph Colorspace Conversion node.
📈 Improvements
- Fixed a typo in PolySpatialPointerKind: `indDirectPinch` -> `indirectPinch`
- Fixed an issue accessing UV1 in shader graphs.
- Changed the access modifier of the serialized fields in the PolySpatial settings (class `PolySpatialSettings`) from public to private and renamed these members to include the `m_` prefix.
- Renamed the PolySpatial settings `Enable Default Volume Camera` to `Auto-Create Volume Camera`.
- ### Deprecated
⚡ API Changes
🔧 Bug Fixes
- Fixed an issue where deleting a canvas renderer instance at runtime could cause an OOB exception in the tracker.
- Fixed an issue causing incorrect mesh index buffer sizes.
- Fixed shader graph world position node outputs for output volumes with heights greater than 2.
- Fixed inconsistent RGB/HSV conversion in shader graph Colorspace Conversion node.
- Fixed an issue with updating texture contents.
- Fixed invalid transforms for shader graph Transform and Transformation Matrix nodes used in vertex stage.
- Fixed issue with sprite textures wrapping at edges.
- Fixed an issue where `SpatialPointerDevice` events reported the Began phase for more than one frame in a row.
- ### Security
