com.unity.polyspatial 0.1.2
Source docsNotes: processedReleased August 21, 2023
Unity Compatibility
Minimum Unity: 2022.3
Package Dependencies
- com.unity.collections (1.2.3)
- com.unity.ext.flatsharp (0.10.1)
- com.unity.inputsystem (1.4.4)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.nuget.newtonsoft-json (3.0.2)
- com.unity.render-pipelines.universal (14.0.1)
- com.unity.textmeshpro (3.0.6)
- com.unity.xr.core-utils (2.4.0-exp.2)
✨ Features
- `WorldTouchState.colliderObject`, which provides the GameObject targeted by input.
🔧 Bug Fixes
- Crash when loading a scene containing a disabled mesh collider.
- In-use skinned meshes were removed from scenes when calling `Resourced.UnloadUnusedAssets()`.
- Project Validation entries not displaying when targeting visionOS. These validation entries no longer appear when targeting Standalone, iOS, or Android.
- Samples: Input now uses `worldTouch.colliderObject` to identify the hit object, fixing issues where input would occasionally miss the targeted object.
- Samples: Objects reset position after being manipulated.
- Samples: Missing script warnings resolved.
- Samples: Settings assets removed from samples, fixing settings-related issues.
- Samples: Samples now import to the Assets/Samples/ folder rather than Assets/ directly.
- Documentation: Fixed broken links.
- Documentation: Component reference images displaying.
- Documentation: Various typo fixes and clarity improvements.
