com.unity.polyspatial 0.6.3
Source docsNotes: processedReleased November 30, 2023
Unity Compatibility
Minimum Unity: 2022.3 (11f1)
Package Dependencies
- com.unity.collections (2.1.4)
- com.unity.ext.flatsharp (0.10.1)
- com.unity.inputsystem (1.4.4)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.video (1.0.0)
- com.unity.nuget.newtonsoft-json (3.0.2)
- com.unity.render-pipelines.universal (14.0.1)
- com.unity.textmeshpro (3.0.6)
- com.unity.xr.core-utils (2.4.0-exp.3)
✨ Features
📈 Improvements
- Changed license check modal option from "See Pricing" to "Learn about a 30-day trial".
- ### Deprecated
⚡ API Changes
🔧 Bug Fixes
- Fixed typo on project settings on the "Hide PolySpatial Preview Objects In Scene" field.
- Fix one frame pink textures on scene transition.
- Cleanup BakeToMesh Particle and Trail meshes when Gameobject set inactive.
- Fixed issue with shader graph dependencies of prefabs in Resources not being included in the build.
- Fixed KeyNotFoundException when using multiple instances of the same input property in a shader subgraph.
- Fixed MaterialX generation for shader graph Swizzle nodes that input and output floats.
- Fixed default values for shader graph custom interpolators.
- Fixed failure to display warnings for unsupported nodes in shader subgraphs.
- Fix for shader graph input properties connected directly to outputs.
- Fixed issue with using Transform/Transformation Matrix nodes in subgraphs outputting to vertex stage.
- Fixed offset for bounded volumes using PolySpatial Volume to World/PolySpatial Lighting nodes.
- Fixed offset z coordinates for box/sphere/capsule colliders.
- Fixed crash related to overlapping colliders.
- ### Security
