com.unity.render-pipelines.lightweight 5.1.0
com.unity.render-pipelines.lightweight
Notes: processedReleased July 10, 2019
Unity Compatibility
Minimum Unity: 2019.1
Package Dependencies
✨ Features
- The user documentation for LWRP is now in this GitHub repo, instead of in the separate GitHub wiki. You can find the most up-to-date pages in the [TableOfContents.md](TableOfCotents.md) file. Pages not listed in that file are still in progress.
🔧 Bug Fixes
- LWRP now respects the iOS Player setting **Force hard shadows**. When you enable this setting, hardware filtering of shadows is disabled.
📈 Improvements
- The LWRP package is no longer in preview.
- LWRP built-in render passes are now internal.
- Changed namespace from `UnityEngine.Experimental.Rendering.LightweightPipeline` to `UnityEngine.Rendering.LWRP`.
- Changed namespace from `UnityEditor.Experimental.Rendering.LightweightPipeline` to `UnityEditor.Rendering.LWRP`.
🔧 Bug Fixes
- LWRP now respects the iOS Player setting **Force hard shadows**. When you enable this setting, hardware filtering of shadows is disabled.
- Scene view mode now renders baked lightmaps correctly. Case 1092227
- Shadow bias calculations are now correct for both Shader Graph and Terrain shaders.
- Blit shader now ignores culling.
- When you select **Per Vertex** option for **Additional Lights**, the **Per Object Limit** option is not greyed out anymore.
- When you change camera viewport height to values above 1.0, the Unity Editor doesn't freeze anymore. Case 1097497
- When you use AR with LWRP, the following error message is not displayed in the console anymore: "The camera list passed to the render pipeline is either null or empty."
