com.unity.transport 2.3.0

com.unity.transport

Source docs
Notes: processedReleased June 25, 2024

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Unity Compatibility

Minimum Unity: 2022.3

Features

  • The global network simulator (configurable through `NetworkSettings.WithNetworkSimulatorParameters`) now supports delay, jitter and packet duplication, but only in the send direction. Currently users are still recommended to use the `SimulatorPipelineStage` for their network simulation needs until the global network simulator gains in maturity.

🔄 Changes

  • Updated Burst dependency to 1.8.12.

🔧 Bug Fixes

  • Fixed an issue where `NetworkEndpoint.IsAny` and `NetworkEndpoint.IsLoopback` would throw an exception for endpoints where the network family is `NetworkFamily.Custom`. These properties will now return false for custom endpoints.
  • Fixed an issue where an error about resetting the event queue with pending events could be logged even if the connection with pending events was closed.
  • Made the failure mode more obvious when there is a mismatch between the Relay configuration and the choice of network interface.
  • Fixed a rare issue where a sequence ID collision from ushort overflow in certain very specific conditions can result in an old packet being erroneously returned instead of waiting for a new one, causing corruption.