com.unity.visualscripting 1.9.0

com.unity.visualscripting

Notes: processedReleased August 4, 2023

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Unity Compatibility

Minimum Unity: 2021.3

Package Dependencies

🔧 Bug Fixes

  • Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High UVSB-2439
  • Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 UVSB-2435
  • Fixed assembly disappearing from Node Library after domain reload. UVSB-2459
  • Fixed custom inspectors not being generated UVSB-2466
  • Fixed error when trying to load exceptions for TryCatch node dropdown [2463] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2463)
  • Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an "OnDrawGizmos" event UVSB-2453
  • Removed corrupt mdb which caused the ScriptUpdater to fail UVSB-2360
  • Fixed Gradient graph variables resetting when entering PlayMode UVSB-2334
  • Fixed Memory leak after destroying object [UVSB-2427] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2427)
  • Fixed migration deserialization bug introduced in 1.8.0 UVSB-2492

Features

  • Added a warning icon next to assemblies in Project Settings that reference Editor assemblies UVSB-2382

📈 Improvements

  • Script Graph Asset string data is unloaded after deserialization UVSB-2367
  • AOT Prebuild should take less memory and be faster (Added an optimization to AssetUtility.GetAllAssetsOfType)