com.unity.visualscripting 1.9.0
Notes: processedReleased August 4, 2023
Unity Compatibility
Minimum Unity: 2021.3
Package Dependencies
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.ugui (1.0.0)
🔧 Bug Fixes
- Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High UVSB-2439
- Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 UVSB-2435
- Fixed assembly disappearing from Node Library after domain reload. UVSB-2459
- Fixed custom inspectors not being generated UVSB-2466
- Fixed error when trying to load exceptions for TryCatch node dropdown [2463] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2463)
- Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an "OnDrawGizmos" event UVSB-2453
- Removed corrupt mdb which caused the ScriptUpdater to fail UVSB-2360
- Fixed Gradient graph variables resetting when entering PlayMode UVSB-2334
- Fixed Memory leak after destroying object [UVSB-2427] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2427)
- Fixed migration deserialization bug introduced in 1.8.0 UVSB-2492
✨ Features
- Added a warning icon next to assemblies in Project Settings that reference Editor assemblies UVSB-2382
📈 Improvements
- Script Graph Asset string data is unloaded after deserialization UVSB-2367
- AOT Prebuild should take less memory and be faster (Added an optimization to AssetUtility.GetAllAssetsOfType)
