com.unity.xr.openxr 1.6.0

com.unity.xr.openxr

Source docs
Notes: processedReleased December 1, 2022

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2020.3 (0b14)

🔧 Bug Fixes

  • Fixed black game window issue when building a URP project.
  • Fixed `InputDevice.TryGetHapticCapabilities` always return True with OpenXR.
  • Fixed repeated warnings for failed to restart OpenXR when no HMD is attached.
  • Fixed invalid pose values got populated when tracked flags are invalid.
  • Fixed XR\_SPACE\_BOUNDS\_UNAVAILABLE return code marked as Error in the log.
  • ### Updated
  • Updated Input System dependency to 1.4.4.

Features

  • Added `Meta Quest Feature` support for Android and deprecated previous `Oculus Quest Feature`. Also added a new validation rule to support new Meta Quest Feature migration.
  • Added API `MetaQuestFeature.AddTargetDevice` to add additional target devices to the devices list in the MetaQuestFeatureEditor.
  • Added Thumbrest Touch support in Oculus Touch Controller Interaction Profile.
  • Added a new optional validation rule to switch to use InputSystem.XR.PoseControl instead of OpenXR.Input.PoseControl, which fixed PoseControl conflicts in InputSystem.XR and OpenXR.Input. Note: If opt in to use InputSystem.XR.PoseControl, `USE_INPUT_SYSTEM_POSE_CONTROL` will be added in Scripting Define Symbols under Player settings.