com.unity.xr.openxr 1.6.0
Source docsNotes: processedReleased December 1, 2022
Unity Compatibility
Minimum Unity: 2020.3 (0b14)
Package Dependencies
🔧 Bug Fixes
- Fixed black game window issue when building a URP project.
- Fixed `InputDevice.TryGetHapticCapabilities` always return True with OpenXR.
- Fixed repeated warnings for failed to restart OpenXR when no HMD is attached.
- Fixed invalid pose values got populated when tracked flags are invalid.
- Fixed XR\_SPACE\_BOUNDS\_UNAVAILABLE return code marked as Error in the log.
- ### Updated
- Updated Input System dependency to 1.4.4.
✨ Features
- Added `Meta Quest Feature` support for Android and deprecated previous `Oculus Quest Feature`. Also added a new validation rule to support new Meta Quest Feature migration.
- Added API `MetaQuestFeature.AddTargetDevice` to add additional target devices to the devices list in the MetaQuestFeatureEditor.
- Added Thumbrest Touch support in Oculus Touch Controller Interaction Profile.
- Added a new optional validation rule to switch to use InputSystem.XR.PoseControl instead of OpenXR.Input.PoseControl, which fixed PoseControl conflicts in InputSystem.XR and OpenXR.Input. Note: If opt in to use InputSystem.XR.PoseControl, `USE_INPUT_SYSTEM_POSE_CONTROL` will be added in Scripting Define Symbols under Player settings.
