Unity Release Notes

Search and browse release notes across all Unity versions. Find bug fixes, new features, and breaking changes.

6000.5.0a4

ALPHA

January 8, 2026

Unity 6000.5.0a4 introduces significant improvements to the Universal Render Pipeline (URP) with enhanced Shader Graph functionality and better support for custom render passes. This alpha release also focuses on performance optimizations within the DOTS (Data-Oriented Technology Stack) and introduces new tools for profiling and debugging complex scenes.

249 changes

6000.3.3f1

LTS

January 8, 2026

Unity 6000.3.3f1 focuses on improving stability and performance across various modules, including Physics, Scripting, and Graphics. Key fixes address crashes, memory spikes, and rendering issues, while minor improvements enhance usability in the Editor and Package Manager.

77 changes

6000.4.0b3

BETA

January 7, 2026

Unity 6000.4.0b3 introduces improvements to the Entities package, allowing assembly-wide disabling of auto-type registration. This beta release also includes numerous fixes across various modules, including the Editor, Graphics, Physics, and UI Toolkit, enhancing stability and workflow for developers.

59 changes

6000.0.65f1

LTS

January 7, 2026

Unity 6000.0.65f1 introduces improved control over physics simulation memory management and several graphics and scripting stability fixes. Key updates focus on enhancing physics performance and reducing potential memory leaks, alongside addressing various rendering and build-related issues for a more stable development experience.

71 changes

6000.4.0b2

BETA

December 17, 2025

Unity 6000.4.0b2 introduces several improvements to DOTS with new NativeStream functionalities for enhanced data handling and performance. The release also includes numerous fixes across graphics, editor tools, and platform support, aiming for a more stable development experience.

116 changes

6000.3.2f1

LTS

December 16, 2025

Unity 6000.3.2f1 focuses on graphics and editor stability improvements, addressing warnings and performance issues. Key fixes include optimizations for D3D12 memory allocations and improvements to Shader Graph node behavior. This release also includes a breaking change related to SRP Templates and VR Module dependencies.

40 changes

6000.5.0a3

ALPHA

December 16, 2025

Unity 6000.5.0a3 focuses on stability and rendering improvements, particularly addressing issues within the Universal Render Pipeline (URP) and DirectX 12. Several critical crashes and freezes related to graphics APIs and specific render pipeline configurations have been resolved, aiming for a more robust development experience.

16 changes

6000.4.0b1

BETA

December 11, 2025

Unity 6000.4.0b1 introduces significant improvements to the High Definition Render Pipeline (HDRP) with enhanced Shader Graph support and better performance for GPU Resident Drawer. This beta release also focuses on refining the Universal Render Pipeline (URP) with updates to Shader Graph and improved shader compilation times, aiming to boost developer productivity and visual fidelity.

252 changes

6000.0.64f1

LTS

December 10, 2025

Unity 6000.0.64f1 focuses on stability and performance improvements across various platforms and systems. Key updates include enhancements to AI navigation, fixes for graphics rendering issues on DirectX12 and Metal, and improvements to the editor's usability and responsiveness. Several package updates also bring new features and bug fixes.

68 changes

6000.3.1f1

LTS

December 9, 2025

Unity 6000.3.1f1 focuses on editor stability and rendering improvements, particularly for URP and HDRP. Key fixes include addressing numerous UI and graphics-related bugs, enhancing the performance of NavMesh sampling, and improving the robustness of build processes across various platforms. This release also introduces new API functionalities for physics memory management and hierarchy manipulation.

173 changes

6000.3.0f1

LTS

December 3, 2025

Unity 6000.3.0f1 focuses on enhancing the developer experience with improvements to the editor, rendering pipelines, and core engine systems. This release introduces new tools for shader development and optimization, alongside significant updates to physics and animation systems.

1884 changes

6000.2.15f1

Stable

December 3, 2025

This release focuses on stability and performance improvements, particularly for DirectX 12 and Metal graphics APIs. Key fixes include addressing crashes related to constant buffers, GPU device errors, and rendering issues on various platforms. Several editor-related bugs have also been resolved, enhancing the overall development experience.

48 changes

6000.0.63f1

LTS

November 28, 2025

This release focuses on stability and bug fixes across various Unity systems, including significant improvements to the Animation, UI Toolkit, and Version Control features. Key fixes address rendering regressions, scripting issues, and editor performance, aiming to provide a more robust development experience.

157 changes

6000.2.14f1

Stable

November 26, 2025

Unity 6000.2.14f1 focuses on stability and usability improvements across various modules. Key updates include fixes for animation state handling, asset pipeline integrity, and numerous UI Toolkit enhancements. Several graphics and physics-related bugs have also been resolved, aiming for a smoother development experience.

62 changes

6000.4.0a5

ALPHA

November 20, 2025

Unity 6000.4.0a5 brings several performance optimizations and stability improvements across various subsystems. Key updates include enhancements to the Render Graph, fixes for graphics rendering issues on Metal and DX12, and improvements to the UI Toolkit and Version Control integration. Developers can expect faster build times due to removed analytics and a more stable editor experience with numerous bug fixes.

181 changes

6000.2.13f1

Stable

November 19, 2025

Unity 6000.2.13f1 addresses several critical issues across graphics, physics, and platform-specific functionalities. Key improvements include fixes for 2D rendering crashes, sprite skinning, and Android gamepad input. This release also enhances the stability of UI Toolkit and resolves various editor-related bugs, aiming for a more robust development experience.

49 changes

6000.2.12f1

Stable

November 12, 2025

Unity 6000.2.12f1 addresses several issues across graphics, version control, and platform-specific stability. Key improvements include fixes for URP rendering, enhanced Android build support, and resolved crashes related to DirectX12 and Metal.

79 changes

6000.3.0b10

BETA

November 12, 2025

Unity 6000.3.0b10 brings several improvements and fixes across graphics, editor functionality, and version control. Key updates include optimizations to the Render Graph, fixes for animation and physics systems, and numerous improvements to the Version Control integration.

136 changes

6000.3.0b9

BETA

November 6, 2025

Unity 6000.3.0b9 focuses on stability and rendering improvements, particularly within the Universal Render Pipeline (URP) and VFX Graph. Key updates include adjustments to URP's maximum render scale and HDR output behavior, alongside numerous fixes for graphics, editor performance, and UI Toolkit.

106 changes

6000.4.0a4

ALPHA

November 5, 2025

Unity 6000.4.0a4 introduces significant improvements to the Universal Render Pipeline (URP) with enhanced Shader Graph functionality and better support for Shader Variants. This alpha release also focuses on core engine stability and performance optimizations, particularly in areas like physics and memory management, aiming to provide a more robust foundation for developers.

372 changes
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